Game |
Details |
|
|
TEST SERIES GAMES |
Article by Dave
Williams at the dawn of the SPI era, outlining the goals and results
of the original TSG series of games. |
|
|
1812 |
1812 Game Profile by
Philip Orbanes. From Moves 5, page 4. |
|
|
1812 |
A play-by-play
of the 1812 area game, again by Phil Orbanes. Moves 5, page 7. |
|
|
1812 |
Joseph Godbout
offers this long form look at 1812, detailing some of
the rules and systems necessary to grasp the game. Nice color
pictures to match one of SPI's earliest efforts at a four color map! |
|
|
1918 |
Charles Turner
takes us through the Operation Michel campaign from WWI using
1918, and provides insights to the simulation. A must for
people interested in understanding WWI. From Moves 36, page 17. |
|
|
Acre |
A detailed
review of Acre, from the Art of Seige Quad.
This great overview is written by William Hamblin, and is from
The Phoenix, issue 36. |
|
|
After the
Holocaust |
A discussion of
strategic choices in Scott Renner's look at this Power Politics
game designed by Redmond Simonsen. Moves 32, page 11. |
|
|
After the Holocaust |
A look at the
practical limits for growth in ATH. Moves 32. |
|
|
After the Holocaust |
Steve List
endeavors to develop a winning strategy for growth in ATH.
Moves 34. |
|
|
After the Holocaust |
ATH
gets Andrew McGee's attention in The Phoenix, issue 26.
McGee's operational analysis of the game proves that the components
of the game are rather spectacular, but even better, the game is
more than the sum of its parts! |
|
|
Agincourt |
Agincourt, receives the once over as David Smith looks at
the game and finds it wanting. Moves 44, page 9. |
|
|
Air War |
Here's a turn
by turn test flight to get you ready to solo! From Moves 37, page 8,
by Gregory John. |
|
|
Air War |
Designer David
Isby's response to the Air War: Close Up review in Fire and
Movement issue 10. |
|
|
Air War |
Robert Hoskins
provides an excellent introduction to the Air War game
system! Moves 40, page 4. |
|
|
Air War |
An overview and
an introduction to the Air War game
system, along with a few added tables. Gary Boak, Moves 55. |
|
|
Air War |
Dave Millward
gives a brief overview of Air War in issue 13 of
Phoenix. |
|
|
AirWar |
R.K. Jordan
goes into detail on not only some suggestions on play, but some
subtle changes on a few items to speed your play of AirWar!
Phoenix 34, page 19. |
|
|
Alamo, The |
George Schandel
gives a operational overview for The Alamo! Moves 60. |
|
|
American Revolution |
A detailed
review of American Revolution by Omar DeWitt. From
Moves 18. |
|
|
American Revolution |
Paul Hirst
provides a point by point comparison of American Revolution
with AH's 1776. From Phoenix 8. |
|
|
Arena
of Death |
A one page set
of notes on how to survive the Arena of Death, which
uses DrangonQuest's combat system. Written by
Philip Marchal, for Moves 53, page 22. |
|
|
Armada |
D I A Mack
comes to the defense of Armada, damning the rules but
loving the game. He details the game, and offers some 'house rules'
to get you by until SPI re-writes the rules. From The Phoenix
20. |
|
|
Armada |
D I A Mack
offers examples of game design choices that make a good game. He
gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz,
The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda
Gap. From The Phoenix
27. |
|
|
Army Group
South Quad |
Paul King
offers up his insights on the Army Group South Quad
from Paul King. From The Phoenix
23. |
|
|
Arnhem |
A nicely
detailed After Action Report for Arnhem, by Lynn
Brower. Moves 28, 14. |
|
|
Arnhem |
Designer Notes
for Arnhem, squeezed out of the Westwall package due
to size restrictions. Moves 28. |
|
|
Arnhem |
D I A Mack
offers examples of game design choices that make a good game. He
gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz,
The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda
Gap. From The Phoenix
27. |
|
|
Arnhem |
John Hertz
gives us a look at a strategic choice for the German Turn 5
Reinforcements, with turn by turn pictures! |
|
|
Atlantic Wall |
Another monster
- Atlantic Wall - is analyzed in this issue of
Moves
42, by Thomas Pratuch, page 19. |
|
|
Atlantic Wall |
"At long last,
we have a monster board game that attempts to do justice to a
monster undertaking." That's the opening line of John Barnard's
thorough look at Atlantic Wall, SPI's monster
simulation of the Normandy landings. Moves 44, page 12. |
|
|
Atlantic Wall |
Atlantic Wall
receives an operational review by Tony Jones, in The Phoenix, issue
18, page 18. |
|
|
Atlantic Wall |
K. Walten
takes the beaches in this in-depth study of the grand tactical Atlantic Wall.
The Phoenix, issue
31. |
|
|
Art
of Siege |
The Moves in
English boys are at it again, this time with a detailed review /
analysis of the games of Tyre, Acre, and
Sevastopol from the Art of Siege quad. Moves
48, page 30. |
|
|
Art
of Siege |
Ralph Vickers
takes a deep look at the Art of Siege quad, and loves
it. Enjoy! The Phoenix 19, , page 15. |
|
|
Art
of Siege |
Yes it is 'an
advertisement.' But this two page advertisement is text heavy with
information on the four games in this very different type of Quad! |
|
|
BAOR |
All the "Works
in Progress" reports on the Central Front Series, including Jim
Dunnigan's detailed original plans for the system!! Includes
in depth scenario playtest After Action Reports!Various issues,
various authors. |
|
|
BAOR |
Charles T.
Kamps, Jr. looks into the detail behind the Central Front
series which at this writing included Fifth Corps
(American Sector); Hof Gap (German Sector); and would
soon add BAOR (the British Sector). This article
provides incredible levels of detail for playing the series. Moves
55. |
|
|
BAOR |
The re-defined
Central Front OOB for all the games - Hof Gap, Fifth
Corps, BAOR and even the projected North German Plain
and Donhue Front. Moves 59! |
|
|
Barbarian Kings |
A detailed look
at the multi-player game Barbarian Kings by Nick Karp
and Scott Laiken, from Moves 52, page 15. |
|
|
Barbarossa |
Operational
analysis of the main scenario in Barbarossa by P H Bolton.
Phoenix 2. |
|
|
Bastogne
(1970) |
This review
gives us a nice detailed look at both the last Bulge
game from SPI in 1980, but also of their first foray into those
waters with Bastogne back in 1970! R. Gibson does a
very nice job in this review from The Phoenix 33. |
|
|
Battle for Germany |
Operational
Analysis for the game Battle for Germany by Leon
Higley. Moves 27, page 30. |
|
|
Battle for
Stalingrad |
Very detailed
look at John Hill's Battle for Stalingrad. Excellent work by Thomas
Jerrold, for Moves 56. |
|
|
Battle for Stalingrad |
Historical
Background for John Hill's Battle for Stalingrad from
the game box. |
|
|
Battle for Stalingrad |
John Hill's
Battle for Stalingrad reviewed by the "Moves in English"
group. Insightful as always. Moves 59. |
|
|
Battle
of Nations |
After Action
report from Paul Dangel for Battle of Nations. This is
a turn by turn play through of the game. Moves 26, page 4. |
|
|
Battle
of Stalingrad |
Super detailed
look at SPI's Battle of Stalingrad. By Lenny Glynn and
Bill Sullivan. Moves 2, page 4. |
|
|
Battlefleet Mars |
Looking for a
believable SF simulation? Battlefleet Mars is on deck
in this nicely done game profile by Thomas Pratuch. Moves 39, page
18. |
|
|
Battlefleet Mars |
Battlefleet Mars in
a capsule review by E. K. Merryweather, in Phoenix 11. |
|
|
Battlefleet Mars |
Battlefleet Mars
- in a systems review of the strategic game, by John Evans, in Phoenix 18. |
|
|
Battlefleet Mars |
Battlefleet Mars
- part 2, which reviews the tactical game, by John Evans, in Phoenix 19. |
|
|
Battles for the Ardennes |
Karl Wiegers
profiles all the games of the Battles for the Ardennes Quad,
including Celles, Sedan, St. Vith, and
Clerveaux. From Moves 46. |
|
|
Battles for the Ardennes |
Moves in
English profiles all the games of the Battles for the Ardennes
Quad, including Celles, Sedan, St. Vith, and
Clerveaux. From Moves 47, by William Orr, Peter and John
Bolton, and John Flynn. |
|
|
Battles for the Ardennes |
Karl Wiegers
takes us through the two campaign games that are part of the Battles for the Ardennes
Quad, examining the differing strategic needs for both
games. From Moves 53, page 18. |
|
|
Battles for the Ardennes |
A few 'Player
Notes' for the Battles for the Ardennes Quad. These
are courtesy of Paul Sheppard. |
|
|
Battles for the Ardennes |
Provided here
are some great rules clarification from Donald Byron Johnson, and
used with his permission. These are not rule changes, but
clarifications. Many thanks, Donald! (Here is the link to Donald's
Expanded Sequence of Play, as well.
link. |
|
|
Berlin '85 |
Detailed play
play play look at Berlin '85. Provides lots of pictures, explanation
of the strategies, and tips in using the terrain to the defender's
best advantage. By Nick Karp, in Moves 50, page 4. |
|
|
Berlin '85 |
The situation
simulated by Berlin '85 is exceedingly different, so Mr. Hammer's
analysis of the tables involved in the game helps players make
informed strategic and tactical decisions. Moves 50, page 12. |
|
|
Berlin '85 |
Donald Mack
provides an excellent overview of this game in The Wargamer
17, page 31. |
|
|
Berlin '85 |
Highly detailed
development notes from David Richie, from the Works in Progress
column, S&T 78. Also a quick note from Jim Dunnigan on his
view of the design. Pictures added. |
|
|
Berlin '85 |
Donald Mack
provides an operational analysis of Berlin 85 for
The Phoenix 29. He looks at the comparison of forces, the
terrain, and the objectives. Nice job! |
|
|
Black Prince |
Charles
Bloodgood gives us the stats on repeat plays for The Black
Prince from Great Medieval Battles. |
|
|
Bloody April |
Steve List
provides Capsule reviews of the TSS / GBACW series,
sketching the objectives of each game and the likelihood of the
result. He discusses the rules, units, and terrain of the maps but
in a thumbnail review and a Rating. From Moves 54. (Reviews
include Terrible Swift Sword, Stonewall, Bloody April,
and the first 3 GBACW games, Pea Ridge,
Drive on Washington, Wilson's Creek.) |
|
|
Bloody April |
Bloody April
gets a detailed review in this issue of The Phoenix, number
24. B. Laidlaw concentrates the new additions and developments in
the system, and how well they work together. Marvelous work on this
overview, and his summary is perfect! |
|
|
Blue &
Gray I |
Individual game
profiles of Antietam, Cemetery Hill, Chickamauga, and
Shiloh. Moves 23, page 4. |
|
|
Blue &
Gray I / II |
Steve List
provides Capsule reviews of the Blue & Gray series, discussing the
objectives of each game and grading each game. He discusses the
rules, units, and terrain of the maps. From Moves 54. (Reviews
include Antietam, Battle of the Wilderness,
Chattanooga, Cemetery Hill, Chickamauga,
Fredericksburg, Hooker & Lee, and
Shiloh. |
|
|
Blue & Gray II |
Design Notes
for Hooker & Lee, squeezed out of the B&G II
package due to size restrictions. And click here to get the
referenced missing rules for the
Grand Chancellorsville Option.
Moves 27, page 4. |
|
|
Blue & Gray II |
The
Grand Chancellorsville Option gets
an analysis article of its own, thanks to Arnold Hendrick! Moves 32, page
14. |
|
|
Blue & Gray II |
Bob
Christainsen provides a strategic examination of the
Chattanooga in Phoenix 15. |
|
|
Bulge |
Statistics from
multiple playings of Bulge, complied by Claude
Bloodgood. From Moves 52, page 15. |
|
|
Bulge |
This review
gives us a nice detailed look at both the last Bulge
game from SPI in 1980, but also of their first foray into those
waters with Bastogne back in 1970! R. Gibson does a
very nice job in this review from The Phoenix 33. |
|
|
Bulge |
R.M.W. Musson
does a double shot to review Bulge and Leningrad.
Each of these capsule games gets a capsule review. But the result is
informative, if quick. The Phoenix 26. |
|
|
Bull Run, Battles of |
A profile of
The Battles of Bull Run written by Mark
Saha. Moves 22, page 4. |
|
|
Campaign
for North Africa |
A survey of Campaign
for North Africa. Thomas Pratuch gives us a look inside the
box and a brief of the systems within the game as well. Moves 49. |
|
|
Campaign
for North Africa |
Campaign
for North Africa. gets the star billing and 6 full pages in
Phoenix 24. Bob Campbell goes deep into the system in
this review, and while he may not be pleased with the results, he is
honest and says it is still an impressive effort. A good place to
look if you want to really get a handle on what CNA
is, and isn't. |
|
|
Campaign
for North Africa |
Campaign
for North Africa. The name gets a response that it isn't
playable, and that it wasn't tested. Here is the true story of the
development and play of the Monster of all Monsters. Most notes are
by Richard Berg and the developers. |
|
|
Canadian
Civil War |
A review (and
critique) of Canadian Civil War by Norman Howe. The
article does a fair job of outlining the game system. Moves 39. |
|
|
Cassino, Battle of |
This article is
an operational analysis of the troops, terrain and tactics
involved in SPI's Battle of Cassino. By David Bieksza
from Moves 45, page 18 . |
|
|
Cedar
Mountain |
Developer Eric
Lee Smith provides a great outline of Cedar
Mountain, with looks at troops, terrain, and battle plans.
Moves 57. |
|
|
Cedar
Mountain |
A two part look
at Cedar Mountain, with a multitude of pictures, examples, and quiz
questions to speed your learning and improve your results as the
Union! by Russ Gifford.
Part 1 - Strategy
Part 2 - Tactics |
|
|
Central Front
Series |
All the "Works
in Progress" reports on the Central Front Series, including Jim
Dunnigan's detailed original plans for the system!! Includes
in depth scenario playtest After Action Reports!Various issues,
various authors. |
|
|
Central Front Series |
Charles T.
Kamps, Jr. looks into the detail behind the Central Front
series which at this writing included Fifth Corps
(American Sector); Hof Gap (German Sector); and would
soon add BAOR (the British Sector). This article
provides incredible levels of detail for playing the series. Moves
55. |
|
|
Central Front
Series |
The article is
on the Central Front series, looking at Hof Gap
along with some analysis of
how to play but also the additions and changes with the inclusion of
Hof Gap and BAOR to Fifth Corps.
Nice detailed look at the mechanics of the system and then analyzes
each of the games! Phoenix 34, page 11. |
|
|
Centurion |
Some proposed
setups for the Centurion scenarios. Made for the
'basic' game, but works well here! |
|
|
Centurion |
Reviewing the
scenarios for the Centurion game. By Stephen Patrick,
in the S&T Supplement #9 |
|
|
Chattanooga |
Bob
Christainsen provides a strategic examination of the
Chattanooga in Phoenix 15. |
|
|
China
War |
A look at the
stats for play of China War. From Moves 53. |
|
|
Chinese
Farm |
Mark Saha looks
at Chinese Farm providing some insights to the battle
and suggested playing aids and tips. Great little article by one of
the premier players of these games! |
|
|
CityFight |
A look at the
stats for play of CityFight. From Moves 58. |
|
|
CityFight |
CityFight
gets the honest review it richly deserves from Paul King in
Phoenix 27. Unlike the worthless hatchet job done in F&M, Paul
actually played the game as written, and sees the value in the
game's great effort to mimic the hidden nature of the enemy in a
real situation like this. Includes a play-by-play of moves to show
you haw the game works! |
|
|
Cobra |
David Werden
shows his knowledge of the Cobra game to provide some
best play practices that wil allow you to simulate the actual flow
of the battles. From Moves 36, page 4. |
|
|
Cobra |
An
operational analysis of Cobra. From Moves 44. |
|
|
Commando |
Ian Chadwick
details the game. Moves 57. |
|
|
Commando |
Commando
comes under the microscope in this review by Andrew McGee.
Phoenix 24 |
|
|
Commando |
Statistical
report on Commando, Moves 59. |
|
|
Conan |
The game that
never was - the first 'In Progress' column for the planned game of
Conan. Ares 12. |
|
|
Conquerors,
The |
Charles Vasey
gives an indepth look at The Conquerors, specifically,
The Romans. Includes a play by play after action
report, and a look at the game mechanics. From Phoenix issue
13. |
|
|
Conquerors,
The |
Considering all
the interesting aspects of The Conquerors. Also offers
a detail Errata page. |
|
|
Conquistador |
Operational
Analysis for Conquistador, by David R. Grant. Moves
31, page 4. |
|
|
Conquistador |
Jonathan
Southard looks at character and motivation in Conquistador.
Moves
42, page 28. |
|
|
Creature that Ate Sheboygan |
A detailed
analysis of the troops and creatures in this fast fun game
'simulating' the movie monsters from Godzilla and Mothra to King
Kong! By Alan Gopin, from Moves 47. |
|
|
Crete (Paratroop) |
A short, sharp,
but detailed look at the Crete game from the
Paratroop set. A nicely done profile of a quick playing
game. Article by George Haberberger. |
|
|
Crimean
War |
D I A Mack in
another good look at the games and systems used in The Crimean
War quad, from The Phoenix 16, page 9. |
|
|
Crimean
War |
Russ Gifford
provides a fast look at The Crimean
War quad and a quick review of the rules differences to get
you playing FAST! |
|
|
Crimean War |
D I A Mack
offers examples of game design choices that make a good game. He
gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz,
The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda
Gap. From The Phoenix
27. |
|
|
DeathMaze |
From the
smallest packages come some big games. Phil Alexander takes you
through DeathMaze and shows you all the pieces and the
the mechanics of this tiny but easy to play solo game! The
Phoenix issue 27. |
|
|
Decent
on Crete |
Descent
on Crete, SPI's not-quite-a-monster game is well described
in this excellent article by Thomas Pratuch. Moves 43, page 4.
(Note: a few rules are clarified in the last few paragraphs of page
6). |
|
|
DragonQuest |
David Ritchie
starts a new series of articles on DragonQuest called
DragonNotes. Ares 6. |
|
|
DragonQuest |
David Ritchie
DragonNotes.
From Ares 7. |
|
|
DragonQuest |
David Ritchie
DragonNotes and addenda. From Ares 8. |
|
|
DragonQuest |
Gerry Klug
takes over on DragonNotes for DragonQuest.
From Ares 10. |
|
|
DragonQuest |
Gerry Klug and
non player character generation in DragonNotes.
From Ares 11. |
|
|
DragonQuest |
Gerry Klug and
the renamed DragonNotes. Now named Questing,
From Ares 12. |
|
|
DragonQuest |
Gerry Klug and
the topic of Summoning from the now-named Questing column.
From Ares 13. |
|
|
DragonQuest |
In progress
development notes, from Ares 12. |
|
|
DragonQuest |
David Ritchie
writes a linking article to allow players to Roleplay in the Land
of Farie, the Albion game published in Ares 11.
This article is from Ares 15. |
|
|
DragonQuest |
The first look
inside the box mesmerizes T. Devereux. A thorough look through the
parts, and a reading of the books. "DragonQuest is not a game. IT is
a way of life!" Published in Phoenix 31. |
|
|
Desert Fox |
Mr. Enzer gives
us a look at what it takes to be successful at Desert Fox.
From Moves 58. |
|
|
Dreadnought |
Dreadnought Super Extension: Additional Rules for the Extended
Campaign Game. GREAT WORK by Arnold Hendrick! Moves 24, page
18. |
|
|
Dreadnought |
Dreadnought review by Doug Davies, and a nice job he
does of looking at this great game! Phoenix 23, page
8. |
|
|
Drive
on Stalingrad |
A nicely
detailed overview of this classic big game! Playtester Dave
Robertson does a great job! Moves 37, page 24. |
|
|
Drive
on Stalingrad |
Drive on
Stalingrad's opening strategies go under the microscope in
this great article by Tom Graveline. Moves 40, page 23. |
|
|
Drive
on Stalingrad |
Ronald Hamm
outlines the strategic and tactical choices for both the Germans and
the Russians in Drive on
Stalingrad. Moves 49. |
|
|
Drive
on Stalingrad |
Chris Bramwell
provides a succinct 1 page strategic outline for both sides in Drive on
Stalingrad. Phoenix 14. |
|
|
Drive
on Washington |
The first of
the Great Battles of the American Civil War gamettes to go
under the microscope is Drive on Washington.
Authors Gillette and Turkalo have suggestions to make the most of
this vexing puzzle! Moves 50, page 17. |
|
|
Drive On Washington |
Steve List
provides Capsule reviews of the TSS / GBACW series,
sketching the objectives of each game and the likelihood of the
result. He discusses the rules, units, and terrain of the maps but
in a thumbnail review and a Rating. From Moves 54. (Reviews
include Terrible Swift Sword, Stonewall, Bloody April,
and the first 3 GBACW games, Pea Ridge,
Drive on Washington, Wilson's Creek.) |
|
|
Empires of the Middle Ages |
Charles Vasey
examines the new multiplayer hit, Empires of the Middle Ages. From
Moves 54, page 19. |
|
|
Empires of the Middle Ages |
Empires of the Middle Ages
gets a going over by R. Sandell in Phoenix 33. |
|
|
Eylau |
D I A Mack
offers examples of game design choices that make a good game. He
gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz,
The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda
Gap. From The Phoenix
27. |
|
|
Fifth Corps |
All the "Works
in Progress" reports on the Central Front Series, including Jim
Dunnigan's detailed original plans for the system!! Includes
in depth scenario playtest After Action Reports!Various issues,
various authors. |
|
|
Fifth Corps |
An exceedingly
detailed look at the first game of the Central Front
series. Anthony Curtis details the terrain, troops and movement
system in Moves 54. |
|
|
Fifth Corps |
Charles T.
Kamps, Jr. looks into the detail behind the Central Front
series which at this writing included Fifth Corps
(American Sector); Hof Gap (German Sector); and would
soon add BAOR (the British Sector). This article
provides incredible levels of detail for playing the series. Moves
55. |
|
|
Fifth Corps |
The article is
on the Central Front series, looking at Hof Gap
along with some analysis of
how to play but also the additions and changes with the inclusion of
Hof Gap and BAOR to Fifth Corps.
Nice detailed look at the mechanics of the system and then analyzes
each of the games! Phoenix 34, page 11. |
|
|
Firefight |
Using
Mech War '77 or Firefight as a miniatures
game, as suggested by Mike Doe in Phoenix 11. |
|
|
The
First World War |
Mark Saha looks
at the massive and innovative First World War module,
which uses the War in Europe maps. |
|
|
Franco Prussian War |
Omar DeWitt
profiles this game in Moves 11. |
|
|
Frederick the Great |
A detailed look
at Frederick the
Great striving for optimized play by Frederick Georgian. Moves 21,
page 23. |
|
|
Frederick the Great |
Operational
Analysis for Frederick the Great, by Roy Schelpert.
Moves 31, page 7. |
|
|
Freedom
in the Galaxy |
A look at the
mechanics and details of Freedom in the Galaxy, the
SPI simulation of what it would really take to ferment a Star
Wars-type revolt! Very detailed, and a very good look at the
situations and characters in the game. Moves 51, by Bolton and Orr. |
|
|
Freedom
in the Galaxy |
Don't be put
off by the terrible opening paragraphs. This detailed review does a
very good job of looking at a highly detailed game unlike anything
else SPI had done. Article by Terry Devereux, in Phoenix 26. |
|
|
Frigate |
A great profile
of Frigate by Steve List, from Moves 17. |
|
|
Frigate |
A review, and
some suggested rule changes for Frigate by Paul Syms,
from Phoenix issue 10. |
|
|
Fulda Gap |
Fulda
Gap gets the star treatment in this profile, with great
insights from Thomas Pratuch. (The second page of this profile is a
variant from Charles Kamps, Jr.) From Moves 36. |
|
|
Fulda Gap |
D.I.A. Mack
does an excellent job reviewing the new SPI game Fulda Gap,
in The Phoenix issue 13. |
|
|
Fulda Gap |
D.I.A. Mack
returns to Fulda Gap,
in The Phoenix issue 17, to discuss tactical choices for the
players! |
|
|
Fulda Gap |
D.I.A. Mack
returns to Fulda Gap,
AGAIN!, in The Phoenix issue 23, to offer some new rules for
Neutron bombs! |
|
|
Fulda Gap |
D I A Mack
offers examples of game design choices that make a good game. He
gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz,
The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda
Gap. From The Phoenix
27. |
|
|
Fulda Gap |
Raymond Lowe
considers Fulda Gap. |
|
|
Great
Battles of the American Civil War |
Steve List
provides Capsule reviews of the TSS / GBACW series,
sketching the objectives of each game and the likelihood of the
result. He discusses the rules, units, and terrain of the maps but
in a thumbnail review and a Rating. From Moves 54. (Reviews
include Terrible Swift Sword, Stonewall, Bloody April,
and the first 3 GBACW games, Pea Ridge,
Drive on Washington, Wilson's Creek.) |
|
|
Great
Battles of the American Civil War |
A great
detailed examination of the GBACW series, examining the rules,
units, and terrain of the maps. Very nicely done by Pete Bartlam,
for Moves 56. (Covers the first 3 GBACW games, Pea Ridge,
Drive on Washington, Wilson's Creek.) |
|
|
Great War in the East |
Andrew McGee
gives us a look at Great War in the East breaking out
each game of the quad. Excellent work as always from Mr. McGee.
Phoenix 23, page 5. |
|
|
Highway to the Reich |
A great
combination review and play by play of an alternate landing drop in
Highway to the Reich! Detailed article by Stuart
Glennan. Response notes from designer Eric
Goldberg follow the review. Moves 46, page 4. |
|
|
Highway to the Reich |
A review of
Highway to the Reich by Tony Dinsdale.
Phoenix 9. |
|
|
Highway to the Reich |
Sam Marks gives
us an after action report on his first play of the Arnhem scenario
for
Highway to the Reich. Phoenix 9. |
|
|
Highway to the Reich |
Phoenix
revisits Highway to the Reich Phoenix 20,
with a long article by Geoff Barnard. Enjoy! |
|
|
Highway to the Reich |
Mauro Faina
uses full color pictures and text to give you a fast start lesson in
how to play Highway to the Reich! Enjoy! |
|
|
Hof Gap |
All the "Works
in Progress" reports on the Central Front Series, including Jim
Dunnigan's detailed original plans for the system!! Includes
in depth scenario playtest After Action Reports!Various issues,
various authors. |
|
|
Hof Gap |
Charles T.
Kamps, Jr. looks into the detail behind the Central Front
series which at this writing included Fifth Corps
(American Sector); Hof Gap (German Sector); and would
soon add BAOR (the British Sector). This article
provides incredible levels of detail for playing the series. Moves
55. |
|
|
Hof Gap |
The article is
on the Central Front series, looking at Hof Gap
along with some analysis of
how to play but also the additions and changes with the inclusion of
Hof Gap and BAOR to Fifth Corps.
Nice detailed look at the mechanics of the system and then analyzes
each of the games! Phoenix 34, page 11. |
|
|
Hooker & Lee |
Design Notes
for Hooker & Lee, squeezed out of the B&G II package
due to size restrictions. And click
here to get the
referenced missing rules for the
Grand Chancellorsville Option Option. Moves 27, page 4. |
|
|
Invasion: America |
Phil Kosnett
analyzes the new game Invasion: America, and gives us an
after action report at the same time! S&T 57, page 25. |
|
|
John Carter |
The team of
John and Deirdre Evans delivers a great profile of the deeply
detailed game John Carter, Warlord of Mars. Phoenix
25. |
|
|
Julius Caesar |
Eric Lee Smith
recounts how Richard Berg's Julius Caesar came to be
on the list for the last days of SPI, and thus would be released
early in the TSR era. Moves 60. |
|
|
Kaiser's Battle |
Combining an
analysis of the units and terrain with the replay of the game,
Philip Marchal gives a detailed look at this rare WWI battle with
maneuver and movement! Moves 54. |
|
|
Kaiser's Battle |
Doug Davies
digs deep into The Kaiser's Battle in this article.
Analysis of the Combat table, the terrain, and the troops in this 4
page work from The Phoenix, issue 32. |
|
|
Kharkov |
Karl Wiegers
provides an analysis of Kharkov. Moves 41, page 4. |
|
|
Kharkov |
Kharkov
as played by Norman H. Clark. His analysis of his play by
play gives nice insights into the game!, Phoenix 21. He also
adds in a setup for the game for solo gamers. |
|
|
Korea |
Omar DeWitt
looks at Korea. From Moves 17. |
|
|
Kursk |
The original
Kursk gets a deep dive review and partial replay from Joseph
Godbout. This detailed piece shows us all aspects of the game, and
also has a thumbnail rules review to make certain you have all the
pertinent facts at your fingertips! |
|
|
Kursk
(II) |
Kursk
under review in Designer Notes column by the designer Eric
Goldberg. (the article starts near the bottom of the first column on
page 30). Moves 49. |
|
|
Kursk (II) |
The new version
of Kursk by Eric Goldberg, reviewed in depth by Thomas
Hudson, who thoroughly examines the entire system. Moves 51, page 8. |
|
|
Kursk (II) |
Neil K. Hall
takes us through Eric Goldberg's remake of Kursk. From
Moves 58. |
|
|
Kursk (II) |
Eric Goldberg's
remake of Kursk gets a thorough review from Bob Malin,
in Moves 58. |
|
|
Kursk (II) |
Paul Evans
takes us on a tour of Eric Goldberg's
remake of Kursk and the systems get a stringent
review. The Phoenix, issue 36. |
|
|
La
Grande Armee |
Richard Berg
provides tactical notes to La Grande Armee in Moves 19, page 4. |
|
|
Leipzig |
It might be a
simple one-page review, but in reality it is a detailed look at the
mechanics of Leipzig in Moves 2, page 28. By James M.
Flanagan. |
|
|
Leipzig |
Phil Neuscheler
profiles this great game in Moves 3, page 4. |
|
|
Leningrad |
R.M.W. Musson
does a double shot to review Bulge and Leningrad.
Each of these capsule games gets a capsule review. But the result is
informative, if quick. The Phoenix 26. |
|
|
Marne, The |
The Marne
gets the spotlight from Robert 'Smitty' Smith's excellent "The
Marne: A Deserved Retrospective" on the 100th anniversary of the
Battle of the Marne! (An online exclusive) |
|
|
MechWar '77 |
Using
MechWar '77 or Firefight as a miniatures
game, as suggested by Mike Doe in Phoenix 11. |
|
|
MechWar 2 |
Thomas Pratuch,
a company commander for tanks in real life, uses the detailed MechWar 2 system to examine bringing real battlefield tactics to the
table top, with play by play diagrams and pictures. This is a three
part series:
Part 1 |
Part 2 |
Part 3 |
|
|
MechWar 2 |
The redoubtable
D.I.A. Mack looks deeply into the new release of MechWar 2.
GREAT overview of the system! Phoenix 25 |
|
|
MechWar 2 |
D.I.A. Mack
returns, looking at the British forces in MechWar 2,
and suggests the additions of some powerful weapons! Phoenix
36 |
|
|
Mighty Fortress, A |
A nice
operational overview for A Mighty Fortress,
written by David Schoellhamer. Moves 38, page 21. |
|
|
Modern Battles I |
Individual game
profiles of Chinese Farm, Golan, Mukden, and
Wurzburg. Moves 24, page 4. |
|
|
Modern
Battles II Quad |
Phil Kosnett
deliberates the merits of Modern Battles II quad.
A deeper look at Jerusalem, DMZ, Yugoslavia,
and Bundeswehr. |
|
|
Monmouth,
Battle of |
Developer's
note on the Battle of Monmouth. S&T 88, S&T 89,
and Moves 59 by Eric
Lee Smith |
|
|
Moscow Campaign |
Lt. Perry Moore
(yes, the Perry Moore!) gives us an in-depth look at an older
title in the SPI line, Moscow Campaign. Moves 34, page
25. |
|
|
Musket &
Pike |
Gaming legend
Joe Beard offers us insights and information on SPI's redoubtable
Musket & Pike in this great review! From Map &
Counters by Joe Beard. |
|
|
Musket &
Pike |
D I A Mack
offers examples of game design choices that make a good game. He
gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz,
The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda
Gap. From The Phoenix
27. |
|
|
Napoleon At War |
Jim Hind
provides a detailed look at all four pieces of the Napoleon at
War Quad. (Including an extra scenario for
Wagram!) Phoenix 1. |
|
|
Napoleon At War |
Bob Merry uses
Napoleon at
War Quad to teach some basic wargaming tactical skills. From
Phoenix 11. |
|
|
Napoleon At Waterloo |
Redmond
Simonsen discusses Napoleon at Waterloo from Moves
issue 3. |
|
|
Napoleon At Waterloo
1
2 |
Redmond
Simonsen takes on the world in Napoleon at Waterloo in
this issue of Moves 28, "8000 to 1"
Part 1
Part 2 |
|
|
Napoleon At Waterloo |
None other than
Al Nofi provides a synopsis of the battle, offered as part of the
'Adventure Gaming' mini magazine from SPI, which provided people with
a copy of the Napoleon at Waterloo game. |
|
|
Napoleon At Waterloo |
In response to
Rob Gibson's article on NAW in Phoenix 3 (linked in
the Variants page) Mr. Booth offers his analysis of the classic
Napoleon at Waterloo battle here. Phoenix 8. |
|
|
Napoleon At Waterloo |
And Rob
Gibson's response to Mr. Booth as he offers his analysis of the
classic Napoleon at Waterloo game. Phoenix 11. |
|
|
Napoleon's Last Battles |
An After Action
Report using Napoleon's Last Battles to tour the
history of the campaign. Moves 33. |
|
|
Napoleon's Last Battles |
I.M. Deglish
reviews Napoleon's Last Battles in Phoenix, issue 11. |
|
|
Napoleon's Last Battles |
A
strategic analysis of Napoleon's Last Battles from
Doug Davies, in Phoenix, issue 14. |
|
|
NATO |
The original
NATO is profiled by Steven List. Moves 13. |
|
|
NATO |
Ralph Vickers
provides a detailed look at the first edition of NATO
in Phoenix issue 14. |
|
|
NATO Division Commander |
Donald Mack
gives NATO Division Commander
a complete look, including the Sequence of play, the rules
mechanics, and the outcome. All in this review from Phoenix issue
32. |
|
|
Next War |
Next War
gets star treatment, with detailed in-depth analysis spread over two
issues of Moves! This link will cover all the major articles in
Moves issue 41, which include: Next War, In Depth: A State of the
Art Cyclopedia, by Mark Edwards; A CRT-Based Analysis (Part
I), by John Alsen; The Next War as Supergame (Part I), by
Stephen Donaldson; And detailed Errata. |
|
|
Next War |
Next War
part 2: A CRT-Based Analysis (Part 2), by John Alsen; The
Next War as Supergame (Part 2), by Stephen Donaldson; an
overview of The Baltic Naval Scenario by Dick Rustin; And
more Errata! Moves 42 |
|
|
Next
War |
The Baltic
Naval scenario is used as a play-by-play analysis for The Next
War. The article is from Moves in English, by William
Orr and Peter Bolton. Moves 45. |
|
|
Next
War |
This time
Thomas Pratuch takes us into the air side of Next War,
with air mobile troops and 'choppers. Moves 46. |
|
|
Ney vs.
Wellington |
John Scarbeck
details the troops, the tools, and the tactics to make Ney vs.
Wellington a great game! From Moves 47. |
|
|
Normandy |
Steve List
weighs in with a look at Normandy, changes since the
Test Series version, and some thoughts on how it plays. From Moves
6. |
|
|
Normandy |
William Drakert
reviews the scenarios of Normandy with an eye toward how realistic
are they, and what can we learn from them? From Moves 6. |
|
|
North Africa
Quad |
A detailed look
at the North Africa Quad by Ralph Vickers from
Phoenix 9. (Ralph also notes some of the rules questions that
would dog this game. Be certain to check the Errata pages, too.) |
|
|
Objective Moscow |
Objective
Moscow is scanned, fanned, and somewhat panned in this
overview/critique by Scott Renner. Moves 40, page 14. |
|
|
Objective Moscow |
A.J. Sarker
does the impossible with a fast one page review of Objective
Moscow that still has time to look at the map and counters,
and the rules and game mechanics! Phoenix
23. |
|
|
October War |
Operational
Analysis of the October War game system. Moves 32,
page 23. |
|
|
Oil
War |
David Bolton
provides a detailed look at the Oil War game including
pictures and a starting setup. Phoenix 2. |
|
|
Oil
War |
Operational
Analysis of SPI's Oil War. By Richard F. DeBaun, it
takes a serious look at the tactical details not to be overlooked in
this game. Moves 26, page 19. |
|
|
Oil War |
A counter point
to David Bolton's article on the best way to prevent American aims
in Oil War, this time from David Gilham. Phoenix
issue 5. |
|
|
Oil War |
D I A Mack
offers examples of game design choices that make a good game. He
gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz,
The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda
Gap. From The Phoenix
27. |
|
|
Operation Grenade |
A Quick rules
review for Operation Grenade / Victory in the West
series By Russ Gifford. |
|
|
Operation Grenade |
Great
operational article on Operation Grenade, part of the
Victory in the West series, and the particular challenges
faced by both sides in this sharp, fast game. By Lee Enderlin, Moves
60, page 10. |
|
|
Operation Grenade |
Nathan Mueller
weighs in on Operation Grenade and how to get across
the river. And once you do, getting to your
goal. This game is part of the
Victory in the West series. |
|
|
Operation Grenade |
The article is
the Victory in the West series, Volume 1 and 2, thus
looking at Patton's 3rd Army and Operation Grenade.
Brandon Muldoon does a detailed look at the mechanics of the system
and then analyzes each of the two games! Phoenix 35, page 7. |
|
|
Operation Star |
Martin A.
Chadwick weighs in on the discussion of best play in Operation
Star,
from the Army Group South Quad. Phoenix, issue
34, page 30. |
|
|
Operation Typhoon |
Brian Laidaw
brings us the best detailed article on Operation Typhoon,
a much loved game that never got too many articles. This is THE
article you have been seeking! The Phoenix, issue 19, page 7. |
|
|
Outreach |
Stuart
McGregor's detailed look at StarForce and
Outreach in Phoenix 8. |
|
|
Panzer Armee Afrika |
A play by play
for Panzer Armee Afrika by from issue 10 of
Phoenix, by R. Nash. |
|
|
Panzer Armee Afrika |
A game quiz,
using a moment from PanzerArmee Afrika! Can you solve
it? By John Spence, in Phoenix issue 13. And here is the
link to the ANSWER, from Phoenix
14. |
|
|
Panzergruppe
Guderian |
An informative
analysis of one of SPI's biggest hits in a small package -
PanzerGruppe Guderian. Delivered by none other than Redmond
Simonsen! Moves 29, page 4. |
|
|
Panzergruppe
Guderian |
Another great
article on strategic choices and tactical realities in
PanzerGruppe Guderian. Moves 33, page 8. |
|
|
Panzergruppe
Guderian |
This
Panzergruppe Guderian Operational Analysis looks at the
Soviet and German players' forces and the tactics they can employ.
By Graham Wheatley from issue 7 of Phoenix. |
|
|
Panzergruppe
Guderian |
Excellent step
by step tactical guide on playing
Panzergruppe Guderian ! There are plenty of pictures to help
you learn the right way to play this solid classic that is still
enjoyed almost 50 years later! Solid work by Paul King from issue 32 of
The Phoenix. |
|
|
Panzergruppe
Guderian |
Henry Robinette
opens this excellent profile with the statement that
Panzergruppe Guderian plays as fresh today as it did when
burst upon the wargaming scene. He was right then, and it remains
true almost 50 years later. He will take you on a detailed tour of
the system, the terrain, the units, and the strategies. Enjoy! from
The General, V24, #4, page 5. |
|
|
Panzergruppe
Guderian |
Wow - this is a
step by step Series Replay between Stance Nixon and Jody Clukey II.
Andrew Locton provides the play by play and all provide some deep
analysis of the game! The General, V24, #4, page
10. |
|
|
Panzergruppe
Guderian |
Brett Murrell
steps to the plate to provide players witha strategy for a
Russian victory in Panzergruppe Guderian. He calls it
"The Quagmire Defense" - a way to slow or halt the German war
machine. The General, V22, #4, page 42. |
|
|
Panzergruppe
Guderian |
Jim Lutz
arrives with methods to make Panzergruppe Guderian playable
by mail! The General, V25, #3, page 35. |
|
|
Panzergruppe
Guderian |
Most people
agree playing the Russian side in Panzergruppe Guderian
can be a challenge. But Mark Green makes his case for how
to grab a win as the Russians in "A Second Stalingrad." The name
says it all! The General, V24, #6, page 42. |
|
|
Paratroop - Crete |
A short, sharp,
but detailed look at the Crete game from the
Paratroop set. A nicely done profile of a quick playing
game. Article by George Haberberger. |
|
|
Patrol! |
Detailed
Operational Analysis on Patrol!; the troops, the
weapons and the situations. Enjoy! By Jon-Dane Lukas Moves 28, page
12. |
|
|
Patton's 3rd Army |
The article is
the Victory in the West series, Volume 1 and 2, thus
looking at Patton's 3rd Army and Operation Grenade.
Brandon Muldoon does a detailed look at the mechanics of the system
and then analyzes each of the two games! Phoenix 35, page 7. |
|
|
Pea
Ridge |
Steve List
provides Capsule reviews of the TSS / GBACW series,
sketching the objectives of each game and the likelihood of the
result. He discusses the rules, units, and terrain of the maps but
in a thumbnail review and a Rating. From Moves 54. (Reviews
include Terrible Swift Sword, Stonewall, Bloody April,
and the first 3 GBACW games, Pea Ridge,
Drive on Washington, Wilson's Creek.) |
|
|
Pea Ridge |
Great
operational look at the choices both sides face playing Pea
Ridge. Excellent article by Jeffrey Bishop, Moves 59, page
10. |
|
|
Phalanx |
A nice
interchange between designer John Young and grad student Mark
Hallenbeck on the merits of Phalanx as an historical study vs game.
From Moves 5, page 14. |
|
|
PRESTAGS |
A fast Campaign
Game system for the Pre-Seventeenth Century Tactical
Game System! Andrew Cozzi offers this fast and
furious system for generating battles between DYO PRESTAGS armies,
with offers a lot of action in a short time frame! |
|
|
PRESTAGS |
A guide to "Mix
and Match" the armies in Chariot, Spartan, Legion, Viking,
and Yeoman. Brian Reddington provides a well
defined method to create battles between the 5 PRESTAGS modules.
Adventure Gaming 11, page 38. |
|
|
PRESTAGS |
Jerrold Thomas
takes a detailed look at the Pre-Seventeenth Century Tactical
Game System armies and details battle plans to match their unique skills. |
|
|
Raid! |
A thorough look
at
Raid, a tactical squad level game the simulates
commando raids. Analysis of weapons, troops, and the play of the
game. An excellent article by Mark Edwards. Moves 35, page 25. |
|
|
Rapid
Deployment Force |
Profiling the
development and playtesting of Rapid Deployment Force,
also known as Hot Spots or RDF during its creation
under SPI. While published as the first game under TSR, the game was
designed and developed by Mark Herman, and these notes are from he,
Bruce Maxwell, and Tony Merridy. As there are no articles on the
play of this game, I thought this compilation could fill that void. |
|
|
Red Sun
Rising |
D I A Mack goes
into detail on Red Sun Rising, in this great review from The Phoenix
15. |
|
|
Red Sun
Rising |
D I A Mack
offers examples of game design choices that make a good game. He
gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz,
The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda
Gap. From The Phoenix
27. |
|
|
Red Sun
Rising |
Overview of the
game Red Sun Rising written by Douglas M. Dery. Don't
know much about the game? Read this - and then start looking for the
game! Moves 37, page 24. |
|
|
Red Sun
Rising |
D.I.A. Mack
offers a detailed look at the naval and land aspects of Red
Sun Rising. Phoenix issue 15. |
|
|
Red Sun
Rising |
More great
insights from D.I.A. Mack on Red
Sun Rising. Phoenix issue 22. |
|
|
Renaissance of Infantry |
A.A. Nofi
details the design and development of the groundbreaking Renaissance
of Infantry. From Game Design Newsletter 1. |
|
|
Renaissance of Infantry |
Looking at a
replay of Agincourt, Russ Gifford looks beyond, detailing ROI's
place in wargame and SPI history, while teaching you the mechanics
of this game! |
|
|
Rifle & Saber |
A look at the
play of the game, and an overview of the rules and special rules of
Rifle & Saber, John Young's
Tactical Combat module for 1850-1900. This replay with added
notes is by Mike Dyer. Includes 12 pages of pictures and a sketch of
the rules to get you playing one of the games 17 different
scenarios. |
|
|
Russian Civil War |
Game profile
for Russian Civil War by Steve List. Moves 28,
page 24. |
|
|
Russian Civil War |
Richard Spence
takes us on a detailed tour of the new Power Politics game
Russian Civil War. S&T 57, page 30. |
|
|
Sauron |
The Phoenix
and Ed Merryweather provide a thumbnail look at Sauron
in issue 16. |
|
|
Search &
Destroy |
Phil Kosnett
compares the new Search & Destroy to Grunt,
providing detailed insights to both games. |
|
|
Sicily: The Race to Messina |
Short but
insightful article on the development of Sicily, the last of the
Victory in the West games. Moves 59, by Greg
Costikyan. |
|
|
Sicily: The Race to Messina |
Dick Rustin
provides an excellent operational analysis of Sicily,
the Victory in the West games. Moves 60. |
|
|
Siege of
Constantinople |
A flow chart to
help people play the game! Provided by Rob Gibson in Phoenix
21. |
|
|
Sinai |
Howard Barasch
takes on Sinai scenarios, and suggests rule changes at the end. Moves
15, page 4. |
|
|
Sinai |
Hank
Zucker provides the developer's notes for Sinai, and discusses some
additional rules. Moves 15, page 10. |
|
|
Sinai |
A game quiz,
using a moment from Sinai! Can you solve
it? By M. G. Stoner, in Phoenix issue 17. And here is the
link to the ANSWER, from
Phoenix
17. |
|
|
Sixth Fleet |
Tactics and
strategies for playing Sixth Fleet, from the
pen of Frederick Georgian, Moves 20. |
|
|
Sixth Fleet |
Sixth Fleet
reviewed by Glenn Robinson, from Phoenix issue 12. |
|
|
Sniper! |
Martin Campion
details Sniper! From Moves 18, page 7. |
|
|
Soldiers |
Great in-depth
look at Soldiers. By Lenny Glynn and David C. Isby.
This time we get the game and a look at the game as it developed!
Moves 4, page 4. |
|
|
Sorcerer |
The Gilham
brothers gang up on Sorcerer in Phoenix 8. |
|
|
Spies |
Steve Fisher
passes us the secrets on Spies! From Moves 58. |
|
|
Spies |
Statistics of
numerous playings of Spies. |
|
|
Spies |
Richard
Aldridge takes us down the dark alleyways of Spies,
and examines the pieces and the play of this uniquely exciting game!
Phoenix 35, Page 14. |
|
|
StarForce |
RAS in a
roundtable discussion of the StarForce concepts and doctrine. Moves
21. |
|
|
StarForce |
A discussion of
StarForce Scenario 10, with a look at the strategic
realities behind the choices. By Tony Watson, in Moves 33. |
|
|
StarForce |
Stuart
McGregor's detailed look at StarForce and
Outreach in Phoenix 8. |
|
|
StarSoldier |
A discussion of
the differences between StarSoldier and AH's Starship
Trooper, by Phil Kosnett. Moves 32, |
|
|
StarSoldier |
An analysis of
the tasks available for StarSoldier, and some tactical
suggestions. By Steve List. Moves 32, page 7. |
|
|
Stonewall |
Stonewall
leads his troops to victory at the Battle of Kernstown, the
first of the smaller spinoffs of TSS. Many suggestions on the play
of this classic battle! By James Epperson, Moves 41, page 8. |
|
|
Stonewall |
Steve List
provides Capsule reviews of the TSS / GBACW series,
sketching the objectives of each game and the likelihood of the
result. He discusses the rules, units, and terrain of the maps but
in a thumbnail review and a Rating. From Moves 54. (Reviews
include Terrible Swift Sword, Stonewall, Bloody April,
and the first 3 GBACW games, Pea Ridge,
Drive on Washington, Wilson's Creek.) |
|
|
Sword and Sorcery |
A detailed
review of Sword and Sorcery
from Phoenix 22, page 12, by John and Deidre Evans. A look at two
scenarios, and the quests. Detailed work! |
|
|
Sword and
the Stars |
Playtester
Notes, Designer Notes, and Addenda for Sword and the Stars
from Ares 9, page 8, by Justin Leites and Eric Lee Smith. |
|
|
Tank! |
A great
after-action report for Tank by Steven List!
Originally from S&T 53. |
|
|
Tannenberg (TSG) |
A plan for the
Russians in the original Test Series Game Tannenberg!
Written by Bruce Harper.
Originally from S&T Supplement #9. |
|
|
Terrible Swift Sword |
A nicely
detailed look at the right way to play the Union in day 1 of TSS! By
Richard Berg. Moves 29, page 10. |
|
|
Terrible Swift Sword |
A look at
TSS with a history book (or two?) in hand. By James F.
Epperson. Moves 30, page 27. |
|
|
Terrible Swift Sword |
A slight
revision of TSS based on extended play since
publication. Most of these rules are in the later errata sheets. By
Richard Berg. Moves 31, page 15. |
|
|
Terrible Swift Sword |
Jerrold Thomas
presents an exceptional play by play analysis of tactics for
TSS, using the first day situations for examples. nice
discussion of rules at the end, with a note from TSS
designer Richard Berg. Moves 32, page 16. |
|
|
Terrible
Swift Sword |
After a number
of 'First Day' articles, David Martin offers up a three day strategy
for Terrible Swift Sword. Moves 39, page 4. |
|
|
Terrible Swift Sword |
Steve List
provides Capsule reviews of the TSS / GBACW series,
sketching the objectives of each game and the likelihood of the
result. He discusses the rules, units, and terrain of the maps but
in a thumbnail review and a Rating. From Moves 54. (Reviews
include Terrible Swift Sword, Stonewall, Bloody April,
and the first 3 GBACW games, Pea Ridge,
Drive on Washington, Wilson's Creek.) |
|
|
TEST SERIES GAMES |
Article by Dave
Williams at the dawn of the SPI era, outlining the goals and results
of the original TSG series of games. |
|
|
The
Thirty Years War |
Roy Schelper
weighs the merits of the Thirty Years War quad, with
looks at each of the four games: Lutzen, Nordlengen, Rocroi,
and Freiburg. |
|
|
The
Thirty Years War |
The Thirty Years War quad
is well detailed in this review by Chris Bramall, with
looks at each of the four games: Lutzen, Nordlengen, Rocroi,
and Freiburg. |
|
|
Time Tripper |
JDF provides a
somewhat tongue in cheek background for his Time Tripper
game (a 20th Century soldier adrift in time). From the Works in
Progress column, Moves 47. |
|
|
Tito |
A preview set
of designer's insights for Tito, which is a good simulation of the
partisan battles that shaped post-war Yugoslavia. Moves 50, by Dick
Rustin. |
|
|
Tito |
Operational
Analysis of the mechanics and play of Tito. By
designer Dick Rustin, the article also contains a nice outline
summary of important rules, and some addendum and clarifications for
the rules. Moves 52, page 4. |
|
|
Tito |
A game that
gets no love from Wargamers gets a thorough going over by none other
than Nicky Palmer! This delves deeply into the basics of Tito.
Thisone also gives you a play play look at the game! Phoenix
33 |
|
|
To
the Green Fields Beyond |
An operational
analysis of one of SPI's more popular WWI titles, To
the Green Fields Beyond. The simulation provides the
first massed-tank battle in history, and changed the future of
warfare. Christopher Perleberg, Moves 41, page 10. |
|
|
To
the Green Fields Beyond |
"For the
Kaiser,
or the King" is D.I.A. Mack's detailed overview of the simulation To
the Green Fields Beyond. Phoenix 18, page 19. |
|
|
To
the Green Fields Beyond |
Andrew McGee
goes in depth on the supply rule that makes the simulation
To the Green Fields Beyond so great! Phoenix 19, page 12. |
|
|
Universe |
Designer Notes
for Universe RPG by John Butterfield!
From Ares 7. |
|
|
Universe |
Designer Notes
for Universe RPG by John Butterfield part 2!
From Ares 8. |
|
|
Universe |
Gerry Klug
explains his the 'behind the scenes' creation of the Universe
RPG!
From Ares 10. |
|
|
Universe |
In Progress
Development Notes for Universe, from Ares 9 to 12.
|
|
|
Universe |
Ongoing column
for Universe RPG by John Butterfield, now called
Universe Commlink.
From Ares 12. |
|
|
Universe |
Universe
RPG Commlink 'newsletter.
From Ares 13. |
|
|
Up
Scope! |
Tony Jones
provides analysis of the game Up Scope! for Phoenix
issue 14. |
|
|
Up
Scope! |
Meanwhile, Bob
Aldridge does his best to sink Up Scope! on charges of
poor research (while agreeing it would be difficult to find good
information. Also from Phoenix issue 14. |
|
|
Vector 3 |
Vector 3,
a very small SPI cpaule game, gets a very small capsule review
from Paul King. Paul tells us, "For Science Fiction bluffs,
this game is a must." Read the review to learn why! Phoenix issue
21. |
|
|
Veracruz |
John Shelby
walks us through the intricacies of Veracruz providing
detailed insights for this game that attempts to bring the fog of
war into the simulation. Moves 35, page 10. |
|
|
Veracruz |
OK - this is
different, but very effective. It is a quiz on Veracruz.
By J. Richard Jarvinen, from Moves 36, page 24. |
|
|
Veracruz |
D I A Mack
offers examples of game design choices that make a good game. He
gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz,
The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda
Gap. From The Phoenix
27. |
|
|
Victory
in the West Series |
The article is
the Victory in the West series, Volume 1 and 2, thus
looking at Patton's 3rd Army and Operation Grenade.
Brandon Muldoon does a detailed look at the mechanics of the system
and then analyzes each of the two games! Phoenix 35, page 7. |
|
|
Viking |
This quick
replay of a short and VERY sharp PRESTAGS scenario
provides a nice platform to review the basic rules and play of the
PRESTAGS game system! Special thanks to Clayton Martin. |
|
|
Wacht Am Rhein |
Wacht Am
Rhien makes its first appearance on the pages of Moves, and
Jim Govostes' examination is a good look at the features of this
'monster.' Moves 40, page 25. |
|
|
Wagram |
Wagram: The
Battle and the Game, with an overview of the history and an
outline of play by Irad B. Hardy. Moves 29, page 16. |
|
|
War
Between the States |
War
Between the States offers players a game that digs into the
details of the realities of the American Civil War from a strategic
and tactical situation. Production of materials and induction of
troops are important factors, and Jeffrey Bishop does a great job
highlighting both. Moves 35, page 21. (NOTE: The article RAS
refers to is the WBTS errata published in the same issue. It
is available on the Errata page, or at this
link.) |
|
|
War
Between the States |
This is a
combination of series replay, variant, and errata! By Nicolas Palmer
from Moves 46. |
|
|
War of
the Ring |
David A. Smith
weighs in with his view of War of the Ring, its strong
points, how to play the characters, and what he sees as necessary
optional rules. Moves 39. |
|
|
War
of the Ring |
WOTR
is examined by Neil Randall, and Richard Berg defends his design
by adding two new rules. Moves 40, page 9. |
|
|
War
of the Ring |
War of the Ring
via Mail? Why not! Moves 44, page 9. |
|
|
War
of the Ring |
A look at
War of the Ring by B. Laidlaw, in The Phoenix,
issue 17, page 8. |
|
|
War in Europe |
Steve List
weighs in on strategic choices in the SPI monster War in the
Europe. Moves 33, page 4. |
|
|
War in
Europe |
An aggressive
roadmap for German victory in War in Europe. Written
by James A. Christiansen, for Moves 39, page 12. |
|
|
War
in the East |
Jerrold Thomas
takes on the Stalingrad scenario in War in the
East. Moves 20, page 14. |
|
|
War in the
Pacific |
War in
the Pacific gets star treatment in The Phoenix
28! Nicky Palmer walks through all the parts of the
game, from Naval, to Air, and Land to give you the look at all the
parts. He likes it, and for some very good reasons. Includes an
after action play by play! |
|
|
Wellington's
Victory |
John E. Koontz
takes a deep look into Wellington's Victory, and
provides a excellent operational analysis of the game and its
systems. He also offers an alternative order of battle!Moves 34,
page 4. |
|
|
Wellington's
Victory |
And Jerrold
Thomas goes into great detail on his look at what Napoleon needs to
do to achieve victory!Moves 34, page 11. |
|
|
Westwall Quad |
A nice review
of the Westwall quad by Jeff Parker in Phoenix
issue 6. |
|
|
Wilson's Creek |
Steve List
provides Capsule reviews of the TSS / GBACW series,
sketching the objectives of each game and the likelihood of the
result. He discusses the rules, units, and terrain of the maps but
in a thumbnail review and a Rating. From Moves 54. (Reviews
include Terrible Swift Sword, Stonewall, Bloody April,
and the first 3 GBACW games, Pea Ridge,
Drive on Washington, Wilson's Creek.) |
|
|
Winter War |
Great overview
and analysis of Winter War, a fan favorite, by Richard
J. Stephens. From Phoenix, issue 12. |
|
|
Wreck of the BSM
Pandora |
Some background
on the science officers in the Pandora. From the Works in Progress
column, Moves 47. |
|
|
Wurzburg |
Great
operational look at this Modern Battles favorite!
Moves 34. |
|
|
Year
of the Rat |
An upclose run
through the jungle that is Year of the Rat, SPI's
effort to explain what combat and strategy evolved in the Vietnam
conflict. Joseph Godbout does a great job detailing how this
game works! |
|
|
Yeoman |
Looking at a
replay of Agincourt by Andrew Hobley, while Russ Gifford looks
beyond, and details the mechanics of this game, and the rest of the
PRESTAGS greats! |
|
|
|
|